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DevLog 01. Design and Prototyping

When developing a game, it’s important to figure out the fun factor. During the critical design phase, it’s always a good idea to get your idea into a playable form. This is where prototyping comes in. The goal is to quickly create something tangible and get an idea of the “feel” of the game. From there we can tweak and improve or trash it altogether. Don’t focus on making it beautiful. Focus on making it playable!